![]() Anything feels possible nowĬapcom has earned back its goodwill, found its groove, and looks ready to continue its hot steak. It certainly also helps that almost every Capcom title over the last few years has been powered by its ever-impressive Reach for the Moon (RE) engine. RE2’s shooting mechanics feel like a natural evolution of Resident Evil 4, Monster Hunter: World was more accessible, and DMC 5 used a new character to experiment with a fresh combat style. Monster Hunter Rise also found similar success, with enough new mechanics to freshen things up for veteran players.Ī common thread among these success stories is that Capcom is returning to the roots of what makes each franchise tick, while also evolving the formulas in small but meaningful ways. It was a modern and easily appealing take on Monster Hunter with exciting innovations and excellent multiplayer options. Monster Hunter: World’s astronomical sales and reception brought the somewhat niche series into the spotlight like never before. ![]() Like a shambling zombie, Capcom clawed its way back to the top, and Resident Evil was only the beginning. The masterful remake of Resident Evil 2 in 2019 and the well-received Resident Evil 3 remake and Resident Evil Village further cemented the true return of the most iconic survival horror franchise in video games. It was a demonstration that Capcom still knew what makes the series special. ![]() The game perfectly blended classic Resident Evil game design with modern horror ideas, resulting in a focused love letter to fans and a true return to the series’ roots. That’s probably why no one expected it to eventually be Resident Evil 7: Biohazard. The ‘Kitchen demo’ was genuinely scary, and more in line with modern takes on the horror genre. It began with the rebirth of Resident Evil in 2017. Fans are more optimistic about Capcom than ever now, and that’s because the company has rebuilt its reputation with a steady cadence of excellent titles in almost every franchise.
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