![]() ![]() If you don't know programming too well and you don't want to use it, you can go with stencyl or game maker, both are powerful. You can also use native code with ActionScript 3. Probably yes, but some special things are avaible only through code. So, do you experienced people consider Stencyl to be a rather powerfull tool? Are there limitations? Is it comparable to Flash? However, I don't want to put work into a tool which in the end isn't worth it. Since the required software for Adobe Flash is quite expensive, i thought about using Stencyl. So, I decided that my choice would be either Flash or Stencyl. It would be nice though if it was possible to create simple 3-dimensional rooms with the tool of my choice. I can't really describe the game I intend to create with that program, but it will mostly be 2D and there will be no need for complex physical tasks like collision queries and stuff. I have not looked into the Game Maker yet, but from what I have heard it's also basically a toolkit aimed towards creating generic action games. I want to avoid the RPGMaker it's really hard to create some unique gameplay with this very limited tool imo. So I'm asking for your experience with game makers. Well actually, I know the very basics of Python but I guess that won't help much. Check out the forums if you wanna see what people are up to (seems to be more active than their FB or my reddit sub).I want to make a game but don't know shit about programming. It's exciting - I haven't felt this way about development of any kind for about a decade.īut anyhow, this is really off-topic, and I realize that is my fault. It's hard to tell how much the community is growing, but there's definitely people using it right now, and contributing, trying to help each other figure things out. But they're working on it a lot, tweaking, adding features, fixing little bugs here and there. Games made in Godot have shipped already (search Anthill in Google Play Store, for an example), so it can't be THAT beta. My buddy did the graphics in 2000-2001, and I probably let him down by not finishing coding the game. But the heavy lifting is already done for me, and it's been a breeze. Now, it's very early I will have code to write, for sure. Everything else was all handled in the engine interface. I took the assets for a 2D game I last worked on in 2003 and got it to the same state in Godot in no time - with literally only five lines of hand-written code. Not very productive, but lots of writing of code. Always, after a few weeks I'd just stop working on said game and eventually start work on another. Mind you, I used to try making games in many different languages over the years, most recently in C/C++ with SDL - back in 2001-2003. It's quite exciting to see!It's pretty great, in my opinion. Quoting: xuwangHow is Godot coming along? How "beta" is it? I follow it on Github and I see a lot of activity. Worth noting the editor has supported Linux for quite some time now. Hopefully we will see less and less adobe air based games as time goes on, we can hope anyway right? ![]() The best thing about the 3.0 release is that it no longer exports using adobe air, it now exporter native hardware-accelerated apps, that's quite a difference. The free version only publishes to the web (flash), you need to fork out at least $99 to publish to the desktop though (or without a splash-screen on the web). The last time I tried it I failed miserably, I find the interface to be a little confusing and all over the place, although I am sure like anything if you spend enough time on it, it would eventually come naturally. I have personally tested it and be warned, it has been designed with Ubuntu in mind, especially with pop-ups telling you to "sudo apt-get" for installing missing packages needed to test the Linux exporter. Stencyl is an interesting toolkit that enables you to create games without traditional programming, and they have just released the big 3.0.
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